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- PASS-AROUND (tm)
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- MATH CASTLE (tm)
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- Version 1.01
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- PAS Software Envision Software
- P.O. Box 3679 720 S. 333rd Suite #203
- Federal Way, WA 98063 Federal Way, WA 98003
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- 800-553-3968 206-874-4044
- 206-838-3989
-
-
- Hi! My name is Ron Jennings and I am the Author of Math Castle. It is
- my hope that you will enjoy playing Math Castle as much as I have
- enjoyed creating it. Please feel free to write to me if you have any
- comments or suggestions at:
-
- Attn: R. Jennings
- Northwest Software Engineers
- N. 16221 Sunrise Drive
- Nine Mile Falls, WA 99026
-
-
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- MATH CASTLE is Licensed from Envision Software By PAS Software
-
- MATH CASTLE Copyright (c) 1989 Envision Software
-
- PASS-AROUND INSTALLATION PROGRAM Copyright (c) 1989 PAS Software
-
- All Rights Reserved
-
-
-
-
- Pass-Around Distribution License
-
-
- U.S. Copyright Law and international treaties prohibit duplication and
- transfer of copies of the software without permission from PAS
- Software. However, PAS grants to everyone permission to duplicate and
- give away, sell, or otherwise distribute copies, provided no portion of
- the software is omitted.
-
- Registered users are paid monthly, by the 10th of the following month.
-
- PAS Software does not claim that any money will result from
- registration. There are no guarantees of any kind.
-
- PAS Software reserves the right to refuse registration to anyone,
- provided the registration fee is not accepted.
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- PAS Software reserves the right to stop paying commissions to any
- registered user that violates any law or regulation or causes any
- damages to PAS Software.
-
-
- NO WARRANTY
-
-
- PAS Software makes NO WARRANTY of any kind, express or implied,
- including without limitation, any warranties of merchantability and/or
- fitness for a particular purpose. PAS Software shall not be liable for
- any damages, whether direct, indirect, special or consequential arising
- from a failure of this program to operate in the manner desired by the
- user. IN NO EVENT WILL PAS SOFTWARE BE LIABLE FOR ANY DAMAGES,
- INCLUDING ANY LOST PROFITS, LOST SAVINGS OR OTHER INCIDENTAL OR
- CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE
- PROGRAM, OR FOR ANY CLAIM BY ANY OTHER PARTY.
-
- Some states do not allow the exclusion or limitation of incidental or
- consequential damages. So the above limitation or exclusion may not
- apply to you.
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- PAGE 2
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- YOU ARE THE RULER.......
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- Your courage, strength, and wisdom are legendary. You have outwitted
- and outmaneuvered every enemy. Your Castle is secure. Your subjects are
- loyal. Your land is at peace. Beautiful music echoes over the
- countryside.
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- Just as you are seated before a roaring fire in the Great Hall and
- about to bite into a hot cheesy pizza, your most trusted knight rushes
- in. Breathlessly he informs you of alien spacecraft heading directly
- toward your Castle.
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- You rush to the armory. You find nothing powerful enough to defeat
- this awesome enemy. Even the latest in weapon technology, your newly
- developed and highly sophisticated Energy Shield cannot fully protect
- the Castle. There is only one weapon left. YOU must save the Castle.
- You suit up in your armour of SPEED & ACCURACY and
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- .........PREPARE FOR BATTLE
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- PAGE 3
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- GETTING STARTED WITH A FLOPPY
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- 1) Insert Math Castle in Drive A or B.
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- 2) At the A> or B> type CASTLE. Your screen should look like this:
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- A>CASTLE or B>CASTLE
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- 3) Press [ENTER]
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- HARD DRIVE INSTALLATION
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- 1) Insert Math Castle in Drive A or B.
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- 2) At the A> or B> type CASTLE. Your screen should look like this:
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- A>CASTLE or B>CASTLE
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- 3) Press [ENTER]
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- 4) At the Pass-Around menu, select function number 5.
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- 5) Choose which drive you wish to use.
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- STARTING FROM THE HARD DRIVE
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- 1) Type CD \CASTLE [ENTER]
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- 2) Type CASTLE [ENTER]
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- STARTING THE GAME
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- At the Pass-Around menu, select function number 6.
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- PAGE 4
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- THE STORY
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- Story screen will appear automatically. You will want to read this the
- first time you play. Next time you may PRESS ANY KEY to go directly to
- the SELECT screen. You can turn off the sound by pressing [S].
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- SELECT THE GAME
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- 1) Select Level
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- - Choose a level 1-12.
- - Enter level number on your numberpad.
- - Press [ENTER]
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- 2) Select Function
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- - Use [UP] and [DOWN] arrow keys to highlight function
- - Press [ENTER]
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- OR
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- - Press the math symbol for the function you choose.
- [+] for addition
- [-] for subtraction
- [x] for multiplication
- [/] for division
- [*] for all of above
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- 3) Select Mode
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- - Use the [UP] or [DOWN] arrow key to choose Regular or
- Learning Mode.
- - Press [ENTER]
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- OR
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- - Press [R] for Regular Mode.
- - Press [L] for Learning Mode.
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- HINT-----When you begin the game, the [NUMLOCK] key is automatically
- activated. It is easy to press by accident. If numbers you press are
- not entered on the screen, try pressing [NUMLOCK]. Otherwise you will
- not need to touch it.
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- PAGE 5
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- THE BATTLE
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- The micro-dots around the Castle make up your Energy Shield and will be
- your first line of defense against alien invaders. But do not think
- the battle will be won so easily. You must work hard to maintain your
- Energy Shield for without it your Castle cannot stand.
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- Every time an enemy weapon hits the Energy Shield, it loses power and
- becomes a little weaker. So you must try your best to destroy the
- invader ships quickly.
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- Math problems will soon appear in the Castle. As you answer them
- correctly, a Super Energy Beam is fired, blasting the enemy ship out of
- the sky, adding points to your score, and absorbing energy back into
- your Energy Shield.
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- The battle is about to begin. GOOD LUCK!
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- PAGE 6
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- USER OPTIONS
- THE [F1] KEY
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- - You will see F1-OPTIONS at the bottom of the SELECT screen.
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- - BEFORE selecting level of play, PRESS [F1].
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- - The USER OPTIONS menu will appear.
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- - Move the highlight from ON to OFF with the [LEFT] and [RIGHT] arrow
- keys.
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- - Move up and down on the menu with the [UP] and [DOWN] arrow keys.
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- - When each highlight is where you want it, press [ESC].
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- - You will be returned to the SELECT screen where you can select Level,
- Function, Mode and begin the game.
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- USER OPTIONS allows you to change the game in several ways.
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- 1) Extended Level - allows you to choose any level up to 40.
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- 2) Forced Review - allows you to automatically go to the Weapons
- Training Center to review problems missed or to skip the Weapons
- Training Center and go back into battle.
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- 3) Vertical Format - allows you to choose vertical or horizontal format
- of the math problems.
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- 4) Multilevel - Off: Selects problems from a given level only.
- On : Includes all problems from lower levels.
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- 5) Delay in Seconds - allows you more time to answer problems before
- alien weapons are fired at your Castle.
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- F4 - MAXIMUM NUMBER OF PROBLEMS
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- You may change the maximum number of problems that occur. The default
- settings are quite high, so if you want to shorten the game you can do
- so by changing the settings.
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- PAGE 7
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- USER DEFINED PROBLEMS
- THE [F2] KEY
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- You can create and then use your own set of problems to play the game.
- Math Castle will store up to 12 sets of math problems. Each set can
- contain up to 76 problems.
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- - You will see F2-USER FILES at the bottom of the SELECT screen.
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- - BEFORE selecting level of play, PRESS [F2].
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- - The USER DEFINED PROBLEM menu will appear.
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- - You can make a selection from this menu two ways.
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- 1) Use the [UP] and [DOWN] arrow keys to highlight your choice.
- Press [ENTER].
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- OR
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- 2) Press the first letter of your choice.
- Example: Press [C] to choose Create a New User File.
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- - [ESC] will take you to the SELECT menu
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- TO CREATE A NEW USER FILE
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- - Select "Create A New User File".
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- - Select a problem set NOT highlighted.
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- - Use the arrow keys to position the box around the number you choose.
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- - Press [ENTER].
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- - The USER DEFINED PROBLEM FILE appears.
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- PAGE 8
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- THE USER DEFINED PROBLEM FILE
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- To EDIT or CREATE your own problems.
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- Now you are ready to input your own math problems. You have enough
- room to enter 76 problems in each set.
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- 1) Enter math problems of your choice. You only need to enter the
- problem.
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- Press [ENTER]. Math Castle will calculate the answer for you.
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- - Problems can contain as many as 5 digits in the problem. The
- answers can go as high as 9999.
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- OK to use Don't use Why
- --------- --------- -----------------
- 44 + 100 100 + 100 (six digits)
- 998 + 1 9998 + 3 (answer too long)
- 1000 - 7 1000 - 40 (six digits)
- 25 X 25 25 X 400 (answer too long)
- 100 / 10 100 / 9 (remainder)
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- - Remember not to enter division problems which will leave a
- remainder in the answer.
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- 2) If you make a mistake and press the wrong number, use [SPACEBAR] and
- [BACKSPACE] as your erasers. You can also type over a number to
- change it.
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- 3) When you have entered a problem, the highlighted bar moves to the
- next position, ready for you to enter another problem.
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- 4) To change or edit a problem, move highlighted bar to the math
- problem you want to change or edit.
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- - Use [UP] and [DOWN] arrow keys to move within columns.
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- - Press [CTRL] + [LEFT] arrow to move highlighted bar one column to
- the left.
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- - Press [CTRL] + [RIGHT] arrow to move highlighted bar one column
- to the right.
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- 5) When you are finished editing or creating, press [ESC] to save the
- problem file and exit back to USER DEFINED MENU.
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- PAGE 9
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- TO EDIT EXISTING USER FILE
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- - You can edit any highlighted problem set.
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- - Problem sets not highlighted have not been created. They are empty
- sets waiting to be used.
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- LOAD EXISTING USER FILE
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- - Highlight "Load Existing User File" at the User Defined Problem File
- Menu screen.
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- - Select the set of math problems you want to take into battle.
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- - Use the arrow keys to position the box around a highlighted number.
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- - Press [ENTER].
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- COMMAND LINE OPTIONS
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- Experienced users may wish to create a batch file to include some of
- the F1 OPTIONS. The command line options are as follows:
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- /R = Forced Review Off
- /V = Vertical Format Off
- /E = Extended Level On
- /M = Set Screen Mode to Monochrome
- /1 = Set Delay to 1 second
- /2 = Set Delay to 2 seconds
- /3 = Set Delay to 3 seconds
- /4 = Set Delay to 4 seconds
- /T = Set Screen Mode to 80 Column Monochrome
- /SI= Skip Pass-Around Menu
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- You can use one command line option or combine any number of them.
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- Examples: A>CASTLE /R
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- A>CASTLE /V/2/SI
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- Use of Pass-Around Distribution Method
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- PAS Software will apply for patents on the use of the Pass-Around
- distribution method in software products as soon as practicable.
- "Pass-Around" is a trademark of PAS Software. If you would like
- permission to use the Pass-Around distribution method and trademark,
- call (206) 838-3989.
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- PAGE 10
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-
-
- ----------------end-of-author's-documentation---------------
-
- Software Library Information:
-
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-
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